NECESSARY SKILLS THAT ARE USED IN SPACE 1889 Fisticuffs - For attacking with fists. Throwing - For using throwing objects. Close Combat - Using melee weapons and guns at close range. Trimsman - Ether Flyer movement up and down. Stealth - Necessary to successfully rob. Crime - Needed to successfully rob and to use lockpicks. Marksmanship - for using guns at a far range. Wilderness Travel - Reduces fatigue levels when traveling. Tracking - Used for hunting. Observation - Necessary for getting thorough descriptions when studying items. Engineering - Successful use of dynamite and detonite. Also effects the length of time before an explosion occurs. Science - Necessary for navigating an ether flyer. Bargaining - Getting the best prices when buying and selling objects. Linguistics Understanding the language of NPC'S. Piloting - Ship speed for boats, zeppelins and ether flyers in combat. Medicine - Needed to cure members of your party. LOCATIONS TO EXPLORE IN SPACE 1889 Earth: London Luna : Caverns New York San Francisco Venus: Venusstadt Egypt/Valley of the Kings Thetis Mountains Mexico/Teotihuacan Ganis Mountains Far East/Angkor Mercury: Princess Mars: Ausonia Christiana Syrtis major Station Gaaryan Moab Moerus Lacus Boreosyrtis League Aubochon THE MAIN SCENARIO FOR SPACE 1889 Final Objective - To discover the hidden race of the Saurians, a master race of immortal beings, who will share their secrets and give you the ultimate reward. 1. Opening sequence discussing the tomb of King Tutankhamen. 2. Acquire the report outlining the Tutankhamen expedition from Claus von Schmelling, who is walking around the city of London. 3. The report instructs you to see Hans Ogleby who is in the inn in New York City. 4. Before leaving London, acquire the fever serum from Doctor Raven in the inn in London. 5. Hans Ogleby instructs you to see Nathaniel Johannsan who is in the tavern in San Francisco. 6. Johannsan informs you that he has funded a German expedition that is already at work in the Valley of the Kings in Egypt. Johannsan tells you that you are welcome to join the excursion and gives you a map with critical information scribbled on it. 7. Travel to Egypt and search for the false tomb where the corrupt German excavators are at work. A stairwell is visible near the bottom left portion of the map alongside the lower wall. 8. Inside the false tomb, battle the Germans. Two important items that need to be retrieved are a key that can be used in Egypt and a paper with the newly discovered coordinates to King Tut's real tomb. 9. Follow the coordinates on the paper to discover the real tomb (14 paces south of the spot in the desert). Dig On the exact spot to find the entrance. 10. Go to the lowest level of the tomb and follow the coordinates that were scribbled on the maps that Johannsan gave you (10 paces north, 1 pace west). Dig on that spot and you will find an entrance to a new level. 11. Dynamite the wall directly behind the stairs to find the burial chamber. 12. View the burial tomb and take Tut's treasures and the stone tablet discovered with him. 13. Go to the building with the statues surrounding it in Egypt. Go to the upper level of the building and use the key to enter the room where Mary Kingsley is. 14. Give Mary Kingsley the fever serum. She will share important information and give you a message to carry to Alfred C. Hobbs in New York. I5. Search out Alfred Hobbs in the large white building in the bottom right portion of the New York map. Hobbs is located on the second level of the building. Give him Mary's message and he will give you a special set of lockpicks designed to be used in the pyramids in Teotihuacan, Mexico. 16. Travel to Mexico and find the pyramid where the doors are locked. Use the lockpicks to gain entrance. 17. Find the tiny room where an Inca is standing. Talk to the Inca. He wil1 tell you that you need to return the tablets to their altars before yom can gain access to a special room. 18. Go to the pyramid directly to the east. Take the tablets that are in the upper cornet rooms. Find the two altars that are in the middle of the buildings. Drop the tablets on the blocks in front of the two altars. You will hear a rumbling sound to your west. 19. Return to the pyramid to the west, The room with the Inca guard can now be entered. There is a water breather as well as a map that pinpoints the location to the lost city of Atlantis. 29. Equip your party with water breathers (that can be bought in an Alchemist shop). Follow the clues on the map to get to a cave-1ike structure in the South East corner of Teotihuacan. Use dynamite to blast a hole through the barrier between the two pillars. 21. Have your entire party use the water breathers to swim to the entrance to the caverns of Atlantis. 22. Go to the lowest level of Atlantis (dynamite will be needed here as well) and discover the decaying corpse of the lost Red Captain of Mars (view burial coffin). 23, Take the scrolls of the ancients, the Red Captain's diary and his identification tag. 24. USE the scrolls of the Ancients to decipher the stone tablet discovered with King Tut. 25. Study the Red Captain diary which leads you to Angkor in the Far East. 26. Find the sacred Altar in Angkor and use the Scrolls of the Ancients to view the altar and to translate the message carved on it. 27. The adventure continues on Mars. You will need to build an ether flyer and journey there. 28. At the ether port on Mars, journey a short distance north and enter the city of Ausonia. 29. Enter the cave in Ausonia and rescue Mary Kingsley's partner Zoho. Zoho gives you a travel pass to journey freely on Mars. As well, Zoho alerts you to a vast German conspiracy in an attempt to acquire universal power. Zoho asks you to thwart the conspiracy. He sends you to the German warehouse in Venusstadt on the planet Venus to find German uniforms that can be used to gain access to the German Headquarters on Mars. 30. Travel to Venus and get the German uniforms in the warehouse in Venusstadt. Talk to Simon 0' Rourke in the warehouse. 31. 0' Rourke sends you to Fort Bismarck in the Thetis Mountains of Venus. Use the German uniforms to gain access. 32. Battle Oberst Hans Kurt and take his German Headquarters pass. 33. Return to Mars and journey to the city of Syrtis Major. Use the travel pass inside the city to rent a sandboat to travel to the German Headquarters. 34. Use the German uniforms to gain access to the first floor of the German Headquarters. 35. Get to the third floor of the Headquarters and use the Kurt's German HQ pass to gain access to the inner sanctum where you will find the German mastermind Baron von Gruber. Talk to Von Gruber and kill him. Take his key to King Hattabranx's castle. 36. Journey to King Hattabranx's castle in Boreosyrtis League. Go to the second floor and use the castle key to gain entrance to the upper rooms. 37. Discover King Hattabranx, talk to him and then defeat him. Take his key to the worm cult. 38. Venture to the city of the Moab and discover Teegok Quugliani who is wandering throqgh the city. Teegok will give you a map that pinpoints the hidden location of the worm cult. 39. After studying the map, return to Boreosyrtis League and dig in the location on the map to find the entrance (hint -between the claws of sand beetle made up of yellow desert). 40. Go to the lowest level of the worm cult and give the scrolls of the ancients to Kleuht Na Vriss. Talk to Kleuht and he will share some very important information. 41. Take Kleuht's emerald and heed his advice to journey to Luna to discover Professor Tereshkova. 42. Leave Mars, and link and board with the Whisperdeath Ship (don't fight the ship, just link with it). 43. Battle the Ether Rogue pirates and rescue Thomas Edison, who has been kidnapped. 44. Talk to Edison who will advise you how to make long ether journeys past the asteroid belt. 45. Travel to the caverns of Luna and search out professor Tereshkova. Give him Kleuht's emerald and he will give a special ether propellor. 46. Journey to Mercury and discover the giant glow crystal on the banks of the World River. As well, dig for the tammonia springs in the lowest level of the mines in Princess Christiana Station. 47. Go to the ether port and update your propeller to use the special propeller. The glow crystal and ammonia will be added automatically. 48. Journey in space through the asteroid belt. Travel to Europa, Jupiter's moon on the upper right hand corner of the space map. 49. Read the message that instructs you journey back to the Earth's farthest point north. enter the hollow Earth and negotiate the complex mazes to discover the Sauriann Eoger Luirv who is waiting to reward your party for a long and difficult journey. SPACE 1889 SUB-PLOTS 1. General Andre Foucard is searching for proof that Ravachol the Anarchist is dead, 2. Joseph Chamberlain, on Earth, asks you to venture to Mars to rescue Emilie Van Warren, an American Botanist who has been kidnapped by a band of Martian pirates. 3. Red captain Frederick Burnaby is searching for Captain Freemerchant's whereabouts. if you can answer his question he will give you his medal of honor. 4. James Grimes, in London, will sell you his ether flyer blueprints. These blueprints can be sold to a Martian named Samon. 5. The Martian Witch Doctor Kur wants the steppe tiger cane that belongs to the wicked Prince Aubochon. The She Devil of the Desert will give you the Talisman of Mangli- Desh, which is actually a key that can be used to enter the price's castle. A Martian named Murlark also wants the cane, but he is as corrupt as the Prince himself. 6. There is a multi-stage sub-plot where you are the liaison between the Martian tribes in their unification against the humans. You will carry tribal bajuys to the Camps of Kai, Lopkan, Karkem, Ucuz, Photho and back to Kai. if the Martian unification is completed, you will receive an increase in your observation skill. ** Tycuss Nhe, Photho'e ruthless son, may try to thwart the unification. 7. The U.S. Army has a new formula for transparent aluminum. The Army is accepting bids from the Martians -and the Lizard men on Venus. You can be the liaison that acquires the bids from the two parties. you could also be brave and try to steal the formula for your own gain. 8. In the Canal Keepers sub-plot, you will be asked to assassinate the fanatic leader of the cult, Volaace Zeenkeer. if you are successful, you will be permitted to enter the Temple of the Keepers where you will acquire the precious Amulet of Seldon which is in great demand by two NPC's in the game. 9. Toruk the Loyal, a brave Martian, asks you to help his dying son by retrieving a magic necklace from Zaturo the Champion. Zaturo sends you to Fazuck the healer who must cast a spell on the necklace. Fazuck sends you to Mynosii Aalum for a special incense, and to Zardan for a magic talisman. Unfortunately, Zardan doesn't have a talisman, so you are forced to hunt down and kill the Legendary sandwing for the magic properties of its venom. When the ingredients are gathered, Fazuck completes the spell and sends you back to Toruk. After Toruk's son is healed, he gives you the necklace to use in the future. 10. Thomas Elias Grimes, a big game hunter on Earth, asks you to get him a Steppe Tiger hide from mars. 11. Claude Brumford asks you to crush the tin market conspiracy an Mercury by killing Professor Wisniewski and retrieving the blueprints to a powerful tin mining machine, The Tin Juggernaut. 12. Herr Carl Hoffman, On Venus, collects Red Captain Memorabilia and will reward you for Captain Burnaby's Medal of Honor. 13. Naporrow Bing, a Moon Man on Luna, asks you to retrieve his lost Moon Man War Mask. 14. Prince Jharmook, the leader of Ausonia, asks you to battle the deadly skrill and retrieve bis crown which is in the center of the Skrill Arena. 15. The Martian Jekuyaz asks you to stop the German Liftwood Poachers on mars for a reward. 16. Hirakaya Nakimatura, on Mercury, is searching for a statue of a mythical Hindu Bird named Garuda. The statue is hidden in one of the temples in Angkor. if it is retrieved, He gives you a Japanese Cipher book that Pai Mi Soun is searching for in the Far East on Earth. 17. Heinrich Schliemann, in London, is searching for evidence of Homer's existence. he rewards you for a Mycenean Gold Mask that can be found in the museum in Egypt. 18. Sir Norman Lockyer, an astronomer on Venus, asks you to retrieve a special object from Stonehenge in London. On every 30th day, the sun shines on the spot where the hidden object is buried. if you take the object back to Lockyer, he gives you a historic telescope that Galileo supposedly used. He tells you to take the telescope to Sir Alec Lifeson on Mercury for a significant reward. If you take the object to Lifeson, he tells you that it is not authentic and that Lockyer took advantage of you. 19, The constables and the bartenders in each city share some hints and tid-bits on the city that you are visiting. 20. Althar of Thalia, on Mars, asks you to get him a bison hide from Earth so that he can make a battle headdress. The bison are guarded by the North American Indians. 21. Dr. Gregory Fairbanks, a researcher on Mars, asks you to discover proof that life exists beneath the desert sands of mars. If you can discover evidence from the underground city of the Moab, Fairbanks will reward you. 22. You can join the San Francisco gold rush by digging in the caves. 23. The museum curator in Egypt asks you to unearth a ruby chalice that belonged to a great prophet. The chalice is supposedly buried in Silbury Hill in England. Herr Carl Hoffman, on Venus, is an avid collector of Red Captain memorabilia. if you give him Captain Burnaby's Medal of Honor, he will tell you exactly where to dig for the chalice inside Silbury Hill. 24. In the Crystal Palace in New York, there are several merchants looking for a variety of items. 25. Doctor Vincent Buembats, in New York, will increase your medical skill by one for a new doctor's bag. 26. Cyrus Grant, a scientist on Earth, is searching for evidence of a glowing substance on the moon. If you can retrieve the glowing yellow fungus, Grant will reward you. 27. Beware of the misanthropic Ground Cleansers on Mars, they twill attack without provocation. 28. There are a number of merchants on Mars who will buy a variety of items. 29. Frank Chadwick, the President of Chadwick, Inc., asks you to acquire Bogweed from Venus for a special formula. 30. Giorgio Polo, a perfume manufacturer, asks you to retrieve Shell Glands from the Large Crabs in the World River on Mercury. 31. Johnny Wilson, a museum curator on Mercury, recruits you to go on a number of archaeological missions for him. You will be asked to retrieve a magic arrow and a statue from the Far East as well as the sword of a great Martian King. Wilson will pay a handsome sum of money for your efforts. 32. Jules Verne, who is visiting Mars to research his new novel, asks you to journey to the Governor's mansion in Venusstadt to retrieve a handwritten set of manuscripts by William Shakespeare. If you return the manuscripts to Verne, he will instruct you to take them to the museum curator in London for a significant payment. 33. Grigori Rasputin, the Czarist revolutionary, will increase your stealth skill for a French Rebel Rifle. 34. Robert Edwin Perry, on Venus, will increase your leadership skill for a Remington Rolling Block Rifle. 35. Guglielmo Marconi, conducting research on Venus, will increase your engineering skill for a mineral detector. 36. Buffalo Bill Cody, vacationing on Venus, will increase your marksmanship skill for a Winchester rifle. 37. Phineas T. Barnum, establishing the first-ever circus on Venus, will increase your theatrics skill for a set of lockpicks. 38. A botanist on Venus will pay you to discover a rare breed of orchid called the Oma Jolima.