=========================================================== SID MEIER'S CIVILIZATION II SCENARIOS "Conflicts in Civilization" Update Readme File 1 May 1997 =========================================================== How to Update ============= You MUST have Sid Meier's Civilization II Scenarios installed in order to use this update. If you have only Civilization II (without the Scenarios add-on package), this update will not do anything for you. 1) Copy the update file into your Sid Meier's Civilization II Scenarios directory by dragging CIV2SC11.ZIP into the CIV2\SCENARIOS directory. 2) Unzip the update file directly into the Civilization II Scenarios directory. If you are using Pkunzip, type "PKUNZIP CIV2SC11.ZIP -D" at the DOS prompt. If you are using WinZip, just unzip the update file into the CIV2\SCENARIOS directory. Update Information ================== This update affects only the data files, not the CIV2 executable. The enhancements include: 1) In general, the scenarios were balanced for better gameplay. The update consists of alterations to the RULES.TXT file and changing the positions of some units. For example: a) We increased the challenge for several tribes (particularly in the WWI, Civil War, Napoleon and Independence scenarios) to make it more difficult for them to win. b) The Germans will now always attack Brussels in the WWI scenario. c) It is now more difficult for the Union to conquer the Shenandoah Valley in the Civil War scenario. 2) New icons were added to some of the scenarios, primarily to the Alexander the Great and Jihad scenarios. 3) The loss of Union infantry production in the Civil War scenario is now fixed. 4) The mutant guardsmen in the After the Apocalypse scenario will now appear. Important Warning ================= When you install the scenarios, the files for each are put into separate directories. They absolutely MUST stay that way. If you move files around, there's no telling what might happen, and Customer Support might not be able to fix it. **** Do not move the scenario files.**** The same goes for any scenario games you save. When you save a scenario game (even if you do so using the Autosave function), that save file goes into the directory with that scenario. When the time comes to load the file, look for it in the scenario directory, not in the normal Civilization II directory. For example, if you play the Civil War scenario halfway through, then save, you must put the save file in the directory SCENARIO\CIVILWAR. Otherwise, bad things happen. This brings up one more important rule. If you copy a scenario save file to use with Civilization II on another computer, make sure that you copy the file into the correct scenario directory. How to Play =========== Once the automated installation and setup are complete, the scenarios are ready to play. To start: 1) If you want to see and hear the uninstalled video and multimedia portions of the game, make sure that the Civilization II Scenarios CD-ROM is in the drive. (Remember: if you did not install the Recommended files when you originally installed Civilization II, there will be no sound effects regardless of whether the CD-ROM is in the drive. There will be some music.) 2) If it is not already running, start Windows. 3) Now simply double-click the Civilization II icon (or click Sid Meier's Civilization II on the Windows 95 Start menu) to start the game. A Quick Review ============== Although every Civilization II player has surely read and reread the manual several times, your mind might have wandered a little over the brief mentions of scenarios. Just in case, let's go through a quick rehash of how you load scenarios for play and what it means to win one. Loading a Scenario ------------------ The first menu you see when the game starts up doesn't have a name. * Click the radio button next to Begin Scenario. * Click on the OK button. Now you need to choose the scenario you want to play. The selection window works exactly like a typical Windows file selection window. * First, double-click on the directory named SCENARIO. * Next, double-click on the directory of the scenario you want. * Finally, double-click on the name of the scenario file itself. The MicroProse scenarios are each in a separate directory: Scenario Directory File ---------------------------------------------- Alexander the Great Alexandr alexandr.scn Alien Invasion Alien alien.scn American Civil War CivilWar civilwar.scn The Crusades Crusades crusades.scn Age of Discovery Discover discover.scn After the Apocalypse Apocalyp apocalyp.scn Jihad, Rise of Islam Jihad jihad.scn The Mongol Horde Mongol mongol.scn The Age of Napoleon Napoleon napoleon.scn War for Independence Independ independ.scn The Great War WW1 ww1.scn World War: 1979 WW79 ww79.scn The Best of the Net scenarios are all in subdirectories of the directory named NetBest: Scenario Directory File ----------------------------------------------------------- Atolon Atolon atolon.scn The Cholera of Zeus Zeus zeus.scn Conquest of Britain Brit1011 britain.scn Cross and Crescent CrosCres croscres.scn Fall of Great Kesh Kesh kesh.scn Persian Gulf War GulfWar gulfwar.scn East, Wind, Rain EastWind eastwind.scn Native Rebellion Rebel rebel.scn Once you've chosen a scenario, you see the introductory text which explains the situation you're getting yourself into. Click OK when you've finished reading it. Now, you go through the normal decisions for the beginning of a Civilization II game. 1) Choose the civilization you want to lead. Every scenario includes empires that are interesting to play and those that are not. Some nations are only included for historical accuracy or to spice things up; they're not really fun to play. 2) Select a Difficulty Level. The default is Deity, since we assume scenario players are already somewhat experienced. 3) Enter the name under which you rule. 4) Choose the gender you want other civilizations' emissaries to use when referring to your ruler. After that, the scenario begins in earnest. Objectives and Winning ---------------------- In some scenarios, scoring and winning are the same as in any normal game. However, most scenarios use the Objectives system instead. In this case, success and failure are measured in terms of who has how many objective cities (and sometimes wonders) under their control at the end of the game. One civilization in each Objectives scenario is considered the protagonist nation. It's always the same nation (noted in the introductory text), regardless of which one you choose to play. The designer of the scenario has marked certain cities as objectives. (To tell which cities are objectives, select Find City from the Kingdom menu.) Some cities are Major Objectives; these count for 3 times as much as normal objectives. The only object of the scenario is to capture and hold as many objectives as you can. This and this alone determines the outcome. If some of the Wonders of the World are also considered objectives, each objective wonder you capture also counts toward the total. There are four possible results of any Objective scenario. The number of objectives required for each is a preset characteristic of the scenario. The protagonist nation can: 1) Win a Decisive Victory 2) Win a Marginal Victory 3) Suffer a Marginal Defeat 4) Suffer a Decisive Defeat Whatever the outcome for the protagonist, every other civilization gets the corresponding, opposite result. Thus, for example, if you're the protagonist and you win a Marginal Victory, all your opponents get a Marginal Defeat. When You're Done ---------------- When you quit or finish a scenario, you return to that unnamed first menu. You can begin another scenario (or a regular game) if you wish. If you prefer to leave Civilization II, click Cancel. Gameplay Information for Civilization II Scenarios version 1.0 ============================================================== 1) The advice given to you by the High Council is almost never relevant or correct during a scenario game. Ignore it. 2) The Civilopedia has been updated to reflect the changes for each MicroProse scenario. The updated Civilopedias, however, are text only. 3) Last-minute changes to the Scenario Macro Language are in the file MACRO.TXT. 4) After you install the scenarios, you might notice a new file in your CIV2 directory, CIV2ORIG.EXE. This is a backup copy of the original CIV2 executable. The scenario installation copies an updated version into this directory, but saves the original as a backup. 5) The new CIV2 executable file includes all of the previously posted patches for the original Civilization II (and more). --END--