============================= WORMS2 Version 1.05 Team17/MicroProse 10 May 1998 ============================= Version 1.05 ============ Minor update * Bug fix concerning some reported problems of the music not playing in game * Bug fix to some icons that were missing in version 1.04 * Additional modifications to CD-ROM location code (affecting machines reporting volume names in mixed case) Version 1.05 is both code and server compatible with version 1.04 Version 1.04 ============ Second major update (released April 1998) * Improvements to connection code (please note that due to the nature of the Internet and some issues with DirectPlay, it will be difficult to solve ALL connection problems) * Bug fix regarding the CD-ROM identification * Bug fix regarding the menu system crashing * Removal of debug code left in from version 1.01 (including some flag code) * New server code Version 1.03 ============ Not released (internal test version) Version 1.02 ============ Not released (internal test version) Version 1.01 ============ Major update (released March 1998) * Modification to Cluster Code to prevent Cluster Bomb "abuse." Fixes problem of Clusters exploding at once, thus killing a Worm in a single go. Works for all cluster-based weapons (Clusters, Banana Bomb, Mortar, etc.). * Modifications to DirectPlay hookup code. Improves connection reliability. * Additional Connection panel on connecting to game via Internet. The panel informs you which users are connected (Green) or not connected (Red). * Improved timeout period in network play * Additional "Waiting for Players" message on game start. This appears until all players have entered the game logic loop. Currently, it may appear that all players have "started" when in fact you may be waiting for one machine to load and start. (This is due to the initial connection being done prior to the game actually loading up as a slow machine may take some time.) * Some minor code fixes * It's now impossible to fire the Mortar directly upwards. This is to prevent abuse as exhibited by a number of lily-livered players! * Improved network hookup code. The game is now more reliable over both LANs and the Internet. * Addition of Flags for nationalities when playing over the Internet. Flags are automatically detected but can be overridden. Shows flag for source of hosted game and nationality of players. (Team17 players have their own flag.) * Addition of "Load Bitmap" into landscape editor. Includes auto-scale function. A template is provided, but it should take most bitmaps. Note that the editor only imports the graphics as monochrome (black-and-white). * Number of people in room added to server lobby * Server lobby was redesigned and made simpler * Left-clicking on a terrain thumbnail auto-generates a new terrain of that type (i.e., Open or Cavern). Right-clicking takes you to the landscape editor (unless you are not hosting a game). Note that this will not work with any user-defined levels. * Many code fixes and modifications * "Egg Timer" added to all server related processing * Improved server code for more reliability and stability * Added option to play with Mines or Oil Drums (at the Option screen) * Added "Language Filter" (which filters profanity) on incoming text (Video options) * Added "Invert Terrain" to landscape editor. This flips the terrain converting sky to ground and vice versa. This has a side effect of changing the landscape to a "user defined level," but unfortunately this can't be helped (which means that it is slower to transmit during a networked game). * Modified some of the default settings (i.e., 4-player net games by default, with 1 victory to win the match). These default settings can still be overridden. * Modified timeout and connection timings in network connections Version 1.0 =========== Released November 1997: * European Multilingual Edition (English, French, Dutch, Spanish, Portuguese, Swedish, Italian) * German Edition (German) Released January 1998: * North American/Canadian Edition (English)