TIPS ON GETTING ACES OF THE DEEP WORKING ON YOUR GUS ==================================================== When I first got AOD, I was disappointed to see that the authors had neglected to add support for GUS. Then I became even more disappointed when I discovered that none of the Gravis software emulators could help. Sierra has a long history of using goofy sound drivers! Then the authors of AOD released a patch to version 1.1 which appears to also not support UltraSound.. until I noticed a file which seemed to be out of place after the patch was installed! If you go to the AOD\SOUND directory you will see a file named "SOUNDSET.INI". This file contains all the text and some data needed for the SOUNDSET.EXE! One thing, "SOUNDSET.INI" is SUPPOSED to be in the main AOD directory!!! Once you do this and then run the SOUNDSET.EXE you'll be happy to see that GUS and GUS Max are both supported. Whoops! wait one second.. you didn't think that it would be that easy did you?! NoNo! Now you thought that you SHOULD be able to just save the settings and run the game right?! WRONG! Go ahead and try it and you'll find out that you STILL don't have any sound. After many hours of experimenting, I discovered that if no music setup is defined, No Sound What So Ever will be played.. this booboo MAY apply to all non-SoundBlaster cards supported in this game (my guess). But if you define anything else like say Roland MT32 after installing Mega-em.. it won't work!! Now what do we do?! Ya gotta get out the trusty text editor and modify the save file that holds all the settings from the soundset.exe program! Edit the "RESOURCE.CFG" (or simply copy the one I've provided in this zip to you main AOD directory), and change the [Music] section to what I have below. joyDrv = NO space = 10000 cmd = aod minCPU = 386 mouseDrv=none memoryDrv=none [SoundFX] Driver#=E023 DMA=1 IRQ=11 PortAddress=220 [Music] Driver#=A002 <= These are the new driver PortAddress=330 <= number and portaddr lines! [SoundSet] This comment should NOT pathSoundPlay=.\sound\ appear in your resource.cfg! pathDrivers=.\sound\ digiFile=.\sound\sonarret.raw digiName=sonar ping midiFile=.\sound\departrl.hmp midiName=music This is the setting that a SoundBlaster user would use to get midi piped through his SB. Now if you try to play the game you will only get digital sound (no midi)! You CANNOT get midi music by running these settings with any of the software emulators provided from Gravis.. I've been trying for about two days straight now and I'm pretty sure of it but if anyone succeeds to get the music going please upload how you did it to the gravis bbs so everyone can benefit from your ..luck! PS. it seems strange that if you load up a hex/ascii editor and browse around through the Midi driver ("AOD\SOUND\HMIMDRV.386"), you'll see that there APPEARS to be an Ultrasnd midi driver in there... but after poking around with different values in the SoundSet.Ini file, I can't seem to get it working. Seems that Sierra was simply to lazy to set it up properly. Oh well ..our loss! At any rate, the digital sound you will now get while playing the game will make the game _way_ more fun to play.