Re: Knight Games by Mastertronic - 16 color mode The JRSOFT LIST erroneously lists Knight Games as NOT running on the jr. It does indeed run - and will run in 16 color mode with a simple patch. The program is not totally 'well behaved' and that probably caused some confusion. When selecting options it is looking for the keystroke 's' (not 'enter'), unless it specifically asks for the enter key. (You might think the program has hung unless you're aware of this.) Another 'feature' is that you must unplug the 2nd joystick when not using it - selecting 1 player mode is not enough. The patch: Make a backup copy (it's not copy protected) and use the copy. Rename the TKG.EXE file to TKG.EXX and run debug on TKG.EXX. Change the byte at 169C from 'B8' to '18' and write it back. Rename it back to its EXE name and you're done. This is now JR-ONLY and requires PCJRMEM.COM /C mode. One glitch: the KG.EXE will call CKG.EXE, EKG.EXE, or TKG.EXE depending on what machine type it determines you are. (CGA,EGA,Tandy) On a jr, KG.EXE will want to call CKG.EXE. I erased my CKG file and renamed my patched version of TKG.EXX so that it is called CKG.EXE. Tom Forties