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layer.h

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00001 
00002 
00003 //
00004 //      LAYER.H                                         (c)     YoY'99                                          WEB: www.aestesis.org
00005 //
00008 #ifndef                                                 _LAYER_H_
00009 #define                                                 _LAYER_H_
00012 #include                                                <windows.h>
00013 #include                                                "surface.h"
00016 
00017 //      If you use directly the variables in the class API, it's at your own risks. Prefer the methods...   
00018 
00021 
00022 #define                                                 guidLAYER                                               (Alayer::CI.guid)
00023 
00026 
00027 class Alayer : public Asurface
00028 {
00029 public:
00030         ADLL static ACI                         CI;
00031         virtual ACI                                     *getCI                                                  ()                                              { return &CI; }
00032 
00033         ADLL                                            Alayer                                                  (char *name, class Alayer *L, int x, int y, int w, int h) : Asurface(name, L, x, y, w, h) { }
00034 };
00035 
00038 #endif                                                  //_LAYER_H_

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