WinMate Tandy 3200 (250-1633) In Charge Faxback Doc. # 3205 The In Charge desktop contains tools for your personal productivity that let you create and edit spreadsheets, artwork, letters, and charts, as well as store information about WinMate users. It contains the following applications: Graphics Manager: Provides access to a library of clip art. See "Graphic Manager". WindowWorks: Provides a full featured word processor, spreadsheet software, label maker, and terminal software. See your Windows Works documentation. Paintbrush: Lets you to create customize drawings. See your Windows documentation. Profiler: Stores specific information about WinMate users. Write: Provides a word processing application. See your Windows documentation. Graphics Manager Graphics Manager provides access to a library of illustrations. You can use Graphics Manager to access other graphics- producing software. Accessing Graphics Manager You can start Graphic Manager from the desktop design screen or from the In Charge desktop. When you access Graphic Manager, this selector screen appears. Here you can view and select an illustration. The Editor Icon varies according to the type of illustration you select. For instance, if you choose Windows Bitmap (by selecting Choose Type from the Type menu) the Windows Paintbrush icon appears as the editor. Transferring Illustrations Using Graphics Manager, you can copy illustrations from any graphics programs for use in WinMate programs. This enables you to: Use any illustrations available in other applications, such as clip art. Create illustrations in other graphics programs, such as bit map pictures, for use with WinMate applications. Open the illustrations that come with WinMate in other graphics programs and change them. Graphics Manager Desktop Capabilities When you access Graphics Manager from the desktop design screen, you can: Customize a desktop by adding or deleting application icon. Redesign the graphics in a desktop. Change the icon for a WinMate application. Copy a picture to another application. Redesigning Graphics in a Desktop You can redesign the graphics in a desktop by: Adding illustrations. Changing the background. Drawing your own graphic shapes and designs. You make some of these changes directly from the desktop design screen. However, if you use the menu commands to add an illustration or change the background, WinMate automatically accesses Graphics Manager. For additional information about redesigning your desktop, see the on-line help. Getting Help for Graphics Manager On-line help contains detailed information about accomplishing tasks in Graphics Manager. Some of the main activities are covered in these topics: Add an Existing Picture to the Selector Screen. Create a New Application or Picture Library. Add New Illustrations to an Application or Picture Library. Create a New Picture From an Existing One. Graphics Manager Quick Reference Add a Picture From Your Hard Drive to a Selector Screen To add a picture that is currently on the hard drive: 1. Click on Choose Type from the Types menu. The Choose Type dialog box appears. 2. Click on the application or picture library where you want to add an illustration. 3. Click on OK. The Graphic Manager selector screen appears. 4. Click on Add from the File menu. The Add an Existing Picture to the List dialog box appears. 5. At the Name: prompt, type the name of the illustration you want to add to Graphic Manager. 6. At the Description: prompt, type a brief statement that you want to appear on the selector screen where you select the illustration. 7. At the Path: prompt, type the drive, directory, and if necessary, the filename where the illustration is (or will be) located. 8. Click on OK. Graphics Manager adds the illustration to the selector screen currently displayed. Change the Information About a Picture 1. Click on Choose Type from the Types menu. The Choose Type dialog box appears. 2. Click on the application or picture library that contains the illustration whose information you want to change. 3. Click on OK. The Graphics Manager selector screen appears. 4. Click on the appropriate illustration. 5. Click on Redefine from the File menu. The Redefine Picture Information dialog box appears. 6. If necessary, at the Name: prompt, type the new name for the picture. 7. If necessary, at the Description: prompt, type a brief statement that you want to appear on the selector screen when you select the illustration. 8. If necessary, at the Path: prompt, type the drive, directory, and the filename where the illustration is located. 9. Click on OK. Copy a Picture to Another Application 1. Click on Choose Type from the Types menu. 2. Choose the type picture you want to copy. 3. Click on OK. 4. Choose the picture you want to copy. 5. Click on Copy Picture from the Edit menu. The picture you chose is copied to Clipboard. 6. Switch to the application to which you want to copy the picture. 7. Paste the picture in the application. Create a New Application or Picture Library 1. Click on Create from the Types menu. The Create New Type dialog box appears. 2. At the Type: prompt, enter the name of the application or picture library you want to create, using 16 or fewer characters. 3. At the Ext: prompt, enter the filename extension for the type you create, using three characters. 4. At the Default Path: prompt, enter the drive, directory, and if necessary, the filename where the illustrations are (or will be) located. 5. At the Editor: prompt, enter the application or software program that is used to access the picture. 6. At the Group: prompt, enter the group name. 7. To change how many graphics appear on the selector screen at one time, enter measurements for the Horizontal and Vertical fields in the Minimum Dimension box. The default measurement is 100 for each dimension, which means that Graphics Manager displays six graphics on the screen at one time. The larger the numbers, the fewer pictures that appear on the selector screen at one time. 8. Click on OK. 9. Click on Auto Fill from the Types menu. The Automatic Picture Additions dialog box appears, with the correct extension for the library or application you chose, The copy all the graphics into Mybitmap you would see *.bmp.) 10. Click on OK. Graphics Manager fills the selector screen with the new illustrations. Create a New Picture From an Existing One 1. Click on Choose Type from the Types menu. The Choose Type dialog box appears. 2. Click on the application or picture library whose illustrations you want to see. 3. Click on OK. The Graphics Manager selector screen appears. 4. Click on the illustration you want to use to create a new picture. 5. Click on Create From from the File menu. The Add a Picture to the List dialog box appears. 6. At the Name: prompt, type the name you want to assign to the modified illustration. 7. At the Description: prompt, type a brief statement that you want to appear on the selector screen when you select the illustration. 8. At the Path: prompt, type the drive, directory, and if necessary, the filename of the illustration. 9. At the Type box, click on the B to select another application or picture library. Then, click on the appropriate type. 10. Click on OK. The illustration appears in the graphics program used to create it. 11. Edit the picture. 12. Depending on the type of graphics program you use to edit the picture, select Exit or Save from the File menu to return to Graphics Manager. The illustration appears on the Graphics Manager. The picture, its name, and a description are added to the current Graphics Manager library. The original picture you used remains unchanged. Delete a Picture 1. Click on Choose Type from the Types menu. The Choose Type dialog box appears. 2. Click on the application or picture library that contains the illustration that you want to remove from the selector screen. 3. Click on OK. The Graphics Manager selector screen appears. 4. Click on Remove from the File menu. The Remove this File? dialog box appears. The name of the specific illustration appears at the top of the box. 5. To delete the file from the hard drive as well as the Graphics Manager selector screen, be sure to check the Delete from disk option. IF you do not want to delete the file from the hard drive, be sure the option is unchecked. To remove the check, click on the Delete from disk? check box. 6. Click on OK. If you chose not to delete the file from the hard disk, the file is removed from the selector screen. To add the file back to the selector screen, refer to the "Add a Picture From Your Hard Drive to a Selector Screen" topic. Delete an Application or Picture Library 1. Click on Choose Type from the Type menu. The Choose Type dialog box appears. 2. Click on the application or picture library you want to delete. 3. Click on OK. 4. Click on Delete from the Type menu. If the library or application does not contain any illustrations, you are prompted to be sure that you want to delete the library. Skip to Step 8 to complete the process. If there are illustrations in the library or application, the Type not empty dialog box appears. 5. Click on OK. 6. Click on Remove from the File menu. See the "Delete a Picture" task to remove the contents of the library or application. When the illustrations have been removed, continue with the following steps: 7. Click on Delete from the Type menu. You are prompted to be sure that you want to delete the library. 8. Click on OK. Magnify the Picture 1. Click on Choose Type menu. The Choose Type dialog box appears. 2. Click on the application or picture library that contains the picture you want to magnify. 3. Click on OK. The Graphics Manager selector screen appears. 4. Click on the picture. 5. Click on Enlarge from the File menu, or on the Zoom icon. The picture appears expanded on the screen. To view the picture at its normal size, click on Exit from the File menu or on the Exit icon. Modify a Picture 1. Click on Choose Type from the Type menu. The Choose Type dialog box appears. 2. Click on the application or picture library that contains the illustration you want to modify. 3. Click on OK. The Graphics Manager selector screen appears. 4. To select a picture, highlight the name of the picture in the box or click on the picture. (You might need to use the scroll bar to see the entire list of the pictures that are available.) The marker appears around the picture. 5. Double-click on the graphics or click on the icon in the task bar that depicts the graphics program you will use to edit the picture. The illustration appears in the graphics program. 6. Edit the picture, using the appropriate draw/paint tools. 7. Click on Exit or Save from the File menu to return to Graphics Manager. The modified picture replaces the original picture. To save a copy of the modified picture while also keeping the original version, click on Save As from the File menu, and save the picture with a new file name. The original picture remains unchanged with its own file name. Modify the Information About an Application or Picture Library 1. Click on Edit from the Types menu. The Edit Type dialog box appears. 2. If necessary, at the Exit: prompt, enter a new file-name extension, using three or fewer characters. 3. If necessary, at the Default Path: prompt, enter a new path for locating the library or application. 4. If necessary, at the Editor: prompt, enter the paint/draw software program used to modify the picture. 5. At the Groups: prompt, enter the group name. 6. To change how many graphics appear on the selector screen at one time, enter new measurements for the Horizontal and Vertical fields in the Minimum Dimension box. The default measurement is 100 for each dimension, which means that Graphics Manager displays six graphics on the screen at one time. The larger the numbers, the fewer pictures that appear on the selector screen at once. 7. Click on OK. Select a Picture 1. At the application design screen, click on Illustration from the Add menu or click on the Graphics Manager icon in task bar. The Graphics Manager selector screen appears. 2. To select a picture, highlight the name of the picture in the list box or click on the picture. (You might need to use the scroll bar to see the entire list of the pictures that are available.) The marker appears around the picture. 3. Click on Select from the File menu. The picture you selected appears on the screen. Select a Specific Application or Picture Library Type 1. Click on Choose Type from the Type menu. The Choose Type from the Type menu. 2. Click on the application or picture library that contains the illustration (s) you want to use. . Click on OK. 3. The specified pictures appear, with a list of their names in the list box. 4. To select a picture, highlight the name of the picture in the list box or click on the picture. (You might need to use the scroll bar to see all the pictures that are available.) 5. Click on the Select icon in the task bar, or double-click on the selected picture. The picture appears on the design screen of the application you are currently using. (LB/all-09/29/94)