Wireless Home Control (610-2610) Operation Faxback Doc. # 6547 ARMING/DISARMING THE SYSTEM You can arm the system three ways: Set the console's mode switch to RUN 1 or RUN 2 and press ARM on the console. Set the console to RUN 1 or RUN 2 and press ARM AWAY or ARM HOME on the handset remote control. See "Arm Home/Arm Away." Set the console to RUN 1 or RUN 2 and press ARM on the keychain remote control. When armed, RUN 1 and RUN 2 function the same: opening a door or window with a sensor attached or tripping a motion detector sets off the alarm. The only difference between RUN 1 and RUN 2 is that when the system is in RUN 2 mode and NOT armed, the console sounds a pleasant chine when you open a door or window . In RUN 1 there are no chimes. To disarm the system, press DISARM on any remote control.. ARM HOME/ARM AWAY All door/window sensors and motion detectors arm when you press ARM AWAY on the handset remote control. If you press ARM HOME, only doors and windows arm. This lets you arm the system at night without accidentally tripping the motion detectors your- self when you move around the house. INSTANT/DELAY MODE The MIN/MAX switch on the handheld remote control lets you arm the system with or without an exit/entry delay. When set to MIN, the system instantly arms and the alarm immediately trips if a door/window sensor or motion detector reports an intrusion. When set to MAX, you have a 1-minute exit delay and a 30-second entry delay before the system arms or trips. Notes: You must set the switch inside the door/window sensor's battery compartment to MAX in order for it to arm in the delay mode. When set to MIN, the sensor immediately arms, regardless of whether the handheld remote control is set to MAX or MIN. The ARM button on the console automatically arms the system in the delay mode. The keychain remote control only arms the system in the instant mode. Other separately purchased remote controls might arm the system only in either DELAY or INSTANT mode. USING THE PANIC ALARM Pressing PANIC on the handheld remote control or ARM and DISARM at the same time on the keychain remote control causes the console's alarm to sound, even if the system is not armed. However, the telephone dialer does not dial out unless the system is first armed. ZONE INDICATORS The console zone status indicators show four conditions: Steady On - Door or window is open. Steady Off - Door or window is closed. Slow flashing - Door/window sensor reported a problem (such as an open window or a low battery) and you pressed BYPASS on the console. Fast flashing - Door/window sensor reported a problem (such as an open window or a low battery) and you pressed BYPASS on the console. All sensors and motion detectors report to the console about every 90 minutes. If the console does not receive a signal from a sensor within 4 hours, it reports a problem with that sensor by slowly flashing its zone indicator. If you try to arm the system while a zone indicator is flashing or lighting steadily, the console sounds a repetitive trouble alarm. Press DISARM on the remote control, correct the problem, and press ARM again; or press BYPASS on the console while the trouble alarm is sounding and then press ARM. The zone(s) with a problem are not armed and the zone indicator(s) flash rapidly. All other zones arm. If you bypass an open window or door and arm the system, and later close the window, that zone then arms. Viewing The Status Of Zones 9-16 If there is a problem with zones 9-16, the console does not show a flashing zone light, but you hear the trouble alarm if you try to arm the system. Press and hold BYPASS on the console. The indicator lights show which zone (9-16) is reporting the problem. If you do not want to bypass the problem, correct it and arm the system again. DURING AN ALARM When there is a violation, the console sounds its alarm, the ARMED indicator flashes, and the indicator for the affected zone lights steadily. The dialer begins calling its emergency numbers and playing its message. Lights connected to lamp modules flash on and off during the alarm, and the console's sounder turns on. With an optional remote siren added, the loud siren sounds during the alarm. The alarm lasts about four minutes. AFTER AN ALARM When you disarm the system after an alarm (or about 4 minutes after the alarm trips), the console's sounder turns off (and the optional siren turns off, if installed), and the lights connected to lamp modules remain on to let you know there was a violation. The ARMED indicator flashes and the zone indicator for the violated zone lights steadily. Press LIGHTS OFF to stop the flashing indicator and turn off the zone light and lamp modules. TROUBLE ALARM If you hear a repetitive trouble alarm when you try to arm the system, this signals there is a problem. The system does not arm until you: Press DISARM to stop the trouble alarm. Check the zone reporting the problem to see if a door or window is open or a sensor's battery is dead. Then arm the system again. Press BYPASS on the console while the trouble alarm is sounding. The indicator(s) for the problem zone(s) flash rapidly. Press ARM HOME/ARM AWAY to arm the system. The problem zone(s) are not protected but all other zones arm. ADDING OTHER ACCESSORIES In addition to the previously mentioned items, you can also install the following accessories to enhance your home security system. See your local Radio Shack store for the complete line of plug 'n power security accessories. Remote Siren (CMC No. 61-2613)- Sounds a loud siren (110 decibels) when the alarm is tripped. Smart RF Repeater (CMC No. 61-2567)-Wirelessly extends the signal reach of both plug 'n power security systems and controllers. Motion-Sensing Outdoor Floodlight (CMC No. 61-2604)- Turns on when motion is detected or when it gets dark. Does not trip the system's alarm, but can turn on up to four plug 'n power lamp/appliance modules connected to the system. (LB/all-07/11/94)