1680X Chess Computer (600-2428) Operation Faxback Doc. # 6782 TURNING THE GAME BOARD ON OR OFF Switch I/O to I to turn on the game board for a new game or to return to a saved game. Switch I/O to O to save the game and turn off the computer. The computer stores all game positions and any next-move calculations it was computing. Notes: To save game information, you must install batteries in the computer even if you are using an optional AC adapter. If the computer was calculating a move when you turned it off, but had not yet completed its calculations, it resumes its calculations when you turn it back on. TURNING THE SOUND ON OR OFF The computer's sound is normally on. To turn the computer's sound off, press COACH LEVEL until the computer beeps once. Then the file board light next to H (SILENT) lights for about 2 seconds. To turn the sound back on, press COACH LEVEL until the file board light next to G (NORMAL) lights for about 2 seconds. Notes: You can turn the computer's sound on or off any time during a game. If you turn the computer's sound off, it does not beep even when you make an illegal move. STORING/REMOVING GAME PIECES 1. Press down on the piece storage compartment cover's arrow, then slide the cover in the direction of the arrow. 2. Lift and remove the cover. 3. Remove or replace the pieces in the compartment. 4. Replace the cover. ADJUSTING THE DISPLAY CONTRAST Switch I/O to I, then slide IIIII on the back of the computer to the left or right to adjust the LCD display's contrast. STARTING A NEW GAME Press NEW GAME to start a new game and erase any game stored in memory. Note: The computer always starts a new game with you playing white pieces and your opponent playing black pieces. PLAY LEVELS When you play against the computer, you can select a level that matches your skill. You can also select from numerous time-controlled play levels, including several that simulate tournament play. Some of the levels let you use the computer to analyze chess problems. There are 64 different play levels. These include: 39 standard levels (A1 (L-1A) through E7 (L-8d)) 1 indefinite response time level (E8 (L-1n)) 7 fixed depth levels (F1 (L-d1) through F7 (L-d7)) 1 puzzle level (F8 (L-Pu)) 8 fun levels (G1 (L-F1) through G8 (L-F8)) 4 handicap levels (H1 (L-H1) through H4 (L-H4)) 4 mate search levels (H5 (L-P1) through H8 (L-P4)) The computer uses the rank/file board lights to display the current level. It also displays a code on the LCD display that corresponds to the current level. For example, if you choose level B-2, the rank/file board lights indicate square B2, and the display shows L-2E. The number in the code that appears on the display shows the search depth (the number of moves the computer will consider before making or responding to a move), and the second letter in the code shows the search variation (the number of move types the computer will consider before making or responding to a move). After you install batteries or press ACL to reset the computer, it resets itself to level B2. After that, the computer remains on the last selected level. Viewing the Current Level To view the current level, press LEVEL once. The computer beeps, the rank/file board lights indicate the level, and the display shows the code that corresponds to the level. Changing the Level To change the current level, press LEVEL until the level you want is indicated by the rank/file board lights and its code appears on the display. To quickly move through the levels, press COLOR to skip over 8 levels at a time. When the computer displays the level you want, simply press NEW GAME (to start a new game) or make your next move (to continue the current game). You can change the level at any time during a game. Choosing a Level If you are a beginner, start out with the fun levels (G1 through G8), handicap levels (H1 through H4), or lower fixed depth levels (F1 through F4). The computer purposely makes mistakes on the fun levels so you can beat the computer and learn while doing so. The handicap and lower fixed depth levels restrict the computer's search depth, resulting in weaker play. For more information, see "Fun Levels (G1 through G8), "Handicap Levels (H1 through H4), "or" Fixed Depth Levels (F1 through F7)." If you are an intermediate or advanced player, try the standard levels. These range from easy all the way up to difficult. The higher fixed depth levels are also challenging. For more information, see "Standard Levels (A1 through E7)," "Indefinite Response Time Level (E8)," "Fixed Depth Levels (F1 through F7)," "Puzzle Level (F8)," or "Mate Search Levels (H5 through H8)." Note: When you set the level, keep in mind that when the computer has more time to think about its moves, it plays better. Standard Levels (A1 through E7) The 39 standard levels increase in difficulty from level A1 (L-1A) the easiest) to level E7 (L-8d) (the most difficult). Indefinite Response Time Level (E8) At the indefinite response time level, the computer searches for a move until it either finds a checkmate or has searched all possible moves (up to 8 ply) and cannot find one (a ply is one move for either side). Use this level to have the computer analyze complicated positions for hours or even days. Note: Press PLAY once to terminate the computer's search for a move and force it to make a move. Fixed Depth Levels (F1 through F7) At these levels, the computer's search depth is limited by the level you choose. The number in the displayed code indicates the number of moves the computer will look ahead. For example, if you set the computer to fixed depth level F1 (L-d1), the computer searches ahead only 1 move, so it will often overlook a checkmate in 2 moves. This gives beginners and average players a better chance to win. Puzzle Level (F8) At this level, the computer will analyze the current game and display any move it finds that will either checkmate the opponents king or capture an opponent's piece worth more than 1 point. The computer assigns point values to the following pieces: Pawn (1 point) Bishop (3 points) Knight (3 points) Rook (5 points) Queen (9 points) If the computer finds a move that will allow it to either checkmate the opponent's king or capture a piece worth more than 1 point, it displays the move. If it cannot, it sounds an error beep. Then you must change levels to return to normal play. Fun Levels (G1 through G8) The 8 fun levels allow beginners and average players to play (and win) more easily than in other levels. The computer makes common mistakes such as leaving pieces unprotected, failing to capture unprotected pieces, and capturing pieces while leaving the king unprotected. Level G1 (L-F1 is the easiest, and the computer's playing strength increases gradually up through level G8 (L-F8). Handicap Levels are meant especially for beginners. At these levels, the computer moves almost instantaneously, not allowing itself to study a move in any depth. Level H1 (L-H1) is the easiest, and the computer's playing strength increases gradually up through Level H4 (L-H4). Mate Search Levels (H5 through H8), regardless of the opponents defense. The computer will search for the shortest possible solution to checkmate problems. If no checkmate is possible or the computer cannot find a checkmate, it sounds an error beep. Then you must change levels to return to normal play. ENTERING MOVES Playing chess against the computer is like playing with a human opponent - you make your move, and the computer responds with its move. The only difference is that you must physically move both your and the computer's pieces. To make a move, press down gently on the center of the FROM, then the TO squares. The FROM square is the current location of the place you plan to move; the TO square is where you are moving the piece. Note: On the LCD display, an OUTLINED FIGURE - - indicates it is white's turn to move, while a DARK FIGURE - - indicates that it is black's turn to move. Note: Once you press a piece (either yours or the computer's) down on a FROM square, you must complete the move by pressing a TO square before you can press the COLOR, DISPLAY MOVE, or EVALUATION keys. If you try to use any of these keys before you complete the move, the computer sounds an error beep. Follow these steps to enter moves. 1. When it is your turn to move, press down the piece you want to move on the FROM square. The DISPLAY shows the piece you pressed and the FROM square, and the rank/file board lights show the FROM square. 2. Press the piece gently down on the TO square where you want to move the piece. A DARK FIGURE displays with a number. The number changes while the computer plans its move. Notes: The computer might respond instantly, so you might not see the DARK FIGURE and a number. During the computer's turn, the number displayed next to the DARK FIGURE might count down to 0, then start over. This is because the computer has changed its mind about its line of play and is searching down another line. If you do not wish to wait for the computer to calculate its move, press PLAY once to force the computer to make a move. 3. When the computer is ready to move, the display shows the piece the computer wants to move and the TO square. The rank/file board lights show the FROM square. Note: If the computer's move captures one of your pieces, the black piece's symbol and X appear on the display. 4. Press the computer's piece down on the FROM square. The display again shows the piece the computer wants to move and the TO square, and the rank/file board lights show the TO square. 5. Press the computer's piece gently down on the TO square. The display shows the OUTLINED FIGURE - - to indicate it is your turn to move. Here's an example of how to move pieces and communicate with the computer. Try it now! 1. Press the White pawn on square E2. The display shows TRIANGLE E2 and the rank/file board lights flash at square E2. 2. Move the pawn to square E4 and press it on the square. The display might show the DARK FIGURE and a number. The computer records your move and begins to think about its move. 3. The computer might display a BLACK TRIANGLE and E5 for its TO square (you might get a different response), and the rank/file board lights show the current location of the piece the computer wants to move. 4. Press the black pawn on its current location. The computer displays a BLACK TRIANGLE and E5 for its TO square (you might get a different response), and the rank/file board lights show the location where the computer wants you to move the piece. 5. Press the black pawn on the location where the computer wants you to move it. The computer displays an OUTLINED FIGURE - - to indicate it is your turn to move. For each move, remember the three basic steps: press, move, and press again. CORRECTING ACCIDENTAL WRONG MOVES If you press down on a piece and the FROM square information appears on the display, but you decide not to make that move, press the piece down on the FROM square again. The computer displays an OUTLINED FIGURE - - and you can enter another move. When you complete a move by pressing the piece down on the TO square, the computer accepts it and immediately considers its next move. If you change your mind after completing a move, wait for the computer to indicate the move it wants to make. Enter the computer's move, (see "Entering Moves," then press TAKE BACK. The computer shows you how to take back its last move. After you take back the computer's last move, press TAKE BACK again. The computer shows you how to take back your last move. ILLEGAL MOVES The computer only allows moves that are in compliance within the rules of chess. Illegal moves are not accepted. The computer notifies you of an illegal move or error by beeping an error tone (if the sound is on). The FROM square information on the display and the rank/file board lights also remain unchanged if you make an error. These things cause the computer to indicate an illegal move: Pressing on a piece of the wrong color (e.g., it is white's turn and you press on a black piece). Pressing on the wrong square when making the computer's move on the board (e.g., the rank/file board lights show square C5 and you press square B5). Pressing on an empty square without having first pressed a piece that can move to that square. Moving a piece that puts or leaves your own king in check or checkmate. Attempting to castle by moving the rook before the king. Note: If you move your rook incorrectly when castling and you moved your king first, the DISPLAY shows OUTLINED FIGURE 00 (on a queen side castle), then the rank/file board lights show the correct square for the rook. Press the rook on the square the computer indicates. If it is your move and you have already moved the king, press the rook on the FROM square. The computer displays an OUTLINED FIGURE, indicating that you complete the move. If it is the computer's move, the display and the rank/file board lights show the TO square. Press the piece on the TO square. (br/all-7/12/94)