Concertmate 1000 (420-4020) Operation Faxback Doc. # 7651 PLAYING YOUR KEYBOARD 1. Set POWER to ON. To save power, your Concertmate-1000 automatically turns off if you do not use it for more than 6 minutes. To play the keyboard again after it has turned off, set POWER to OFF, then back to On. 2. To hear a sample of the keyboard's many sounds, press DEMO. The demonstration tune continuously plays until you press DEMO again. Note: You cannot play along with the demonstration tune. 3. Play the keyboard. See "Selecting a Tone" and "Playing a Rhythm" to create your own music. 4. Move MAIN VOLUME to MAX to make it louder or to MIN to make it quieter. 5. Set POWER to OFF to turn off the keyboard. SELECTING A TONE You can select from 100 instruments to sound when you play the keyboard. Each tone has a 2-digit number that is listed on the keyboard's top panel. PIANO 1 (Tone 00) is automatically selected each time you turn on the keyboard. Here's how to select another tone: 1. Find the tone you want to use in the 100 SOUNDS list. 2. Enter the tone's number using the SOUND number buttons. The display shows the tone number you select. Try this! Select CELLO (Tone 45) - Press [4] [5]. Now play the keyboard cello sound. Note: When you enter a number, each digit in the display shifts to the left. Percussion Sounds When you select PERCUSSION (Tone 29), the keyboard produces different percussion sounds depending on which keys you press. The pictures above the keys show you which sound plays. 1. Bass drum 9. Mid tom 2. Snare drum 10. Low tom 3. Reverb snare drum 11. Floor tom 4. Closed hi-hat 12. Cow bell 5. Open hi-hat 13. Timbal 6. Crash cymbal 14. Maracas 7. Ride cymbal 15. Clave 8. Hi tom 16. Rim Shot Keyboard Split Tones Some of the preset tones let you play two or more tones at the same time. One tone sounds in the left-hand portion of the keyboard while another tone sounds in the right. For example, "BASS/PIANO 1" (Tone 75) sounds BASS on the lower two octaves and PIANO on the upper three octaves. PLAYING A RHYTHM You can choose from 100 preprogrammed rhythms to add a steady beat to your music. Each rhythm has a 2-digit number that is listed in the beat bank on the top panel. ROCK 1 (Beat 00) is automatically selected each time you turn on the keyboard. Here's how to select another rhythm: 1. Find the rhythm you want to use in the 100 RHYTHMS list. 2. Enter the rhythm's number using the RHYTHM number buttons. The display shows the beat number you select. 3. Press START/STOP to start the rhythm. The indicator next to START/STOP starts flashing in tempo with the beat. Try this! Select SHUFFLE 2 (Beat 45) - Press [4] [5]. Then press START/STOP to hear how the shuffle rhythm sounds. 4. Press TEMPO DOWN ARROW OR UP ARROW to slow down or speed up the rhythm between 40 and 256 beats per minute. The 3-digit display shows the selected tempo in beats per minute. 5. Move RHYTHM VOLUME to MAX to make the rhythm louder or to MIN to make it quieter. 6. As you play the keyboard, adjust MAIN VOLUME as desired. 7. Press START/STOP again to stop playing the rhythm. RHYTHM CONTROLS You can use the seven rhythm controls to change the standard rhythm pattern. To learn more about setting the chord for an accompaniment pattern, see "Using Auto-Accompaniment." Using INTRO To start the rhythm with a light 1-measure intro pattern, press INTRO. The intro pattern plays, then the standard rhythm begins. Note: To include an accompaniment with the 1-measure intro pattern, set CHORD to ON, then press the desired chord and INTRO at the same time. Using INTRO (LONG) To start the rhythm with a 4- to 5- measure intro pattern, press INTRO (LONG). The keyboard plays a progression of chords that leads into the accompaniment. To set the key for the accompaniment, set CHORD to ON, then press the desired chord. If you do not set the key before you start an intro, the keyboard bases the intro on the last chord played, or on C major if you have not yet played a chord. Using BREAK To insert a 1- to 2-measure break in the rhythm pattern, press BREAK while the rhythm is playing. The pattern stops for a couple of beats. Using FILL-IN To insert a 1- to 2-measure variation in the rhythm pattern, press FILL-IN while the rhythm is playing. The variation pattern plays, then returns to the standard rhythm pattern. Using ENDING To end the rhythm pattern with a 2- to 3-measure flourish, press ENDING instead of START/STOP. Using CODA To stop the rhythm with a 4- to 5-measure ending pattern. Press CODA instead of START/STOP. The progression of chords is based on the last chord played. Using SYNCHRO Press SYNCHRO to enter the synchro start stand-by mode. The rhythm does not start until you press any of the lower 1 1/2 octave keys labeled C - F. USING AUTO-ACCOMPANIMENT The keyboard can add a harmonic accompaniment to a selected rhythm pattern. To add an accompaniment pattern, set CHORD to ON (for easy random fingering) or to FINGERED (for standard fingering). Then use the accompaniment keys (the keys labeled with notes) to select the chord. You can use the rest of the keyboard to play the melody. Note: The chord you play on the accompaniment keys continues to sound after you release the keys. Easy Random Fingering The easy random fingering method lets beginning keyboard players easily select a chord. The number of accompaniment keys pressed determines the type of chord. This chart shows the type of chord that plays when you press one, two, three, or four accompaniment keys at the same time. The lowest note you play determines the key of the chord. For example, if the lowest note is C, the keyboard plays a C chord. Number of Accompaniment Keys Pressed Chord Type 1 Major 2 Minor 3 Seventh 4 Minor Seventh Note: You can press any labeled note(s) to the right of the lowest note to produce a minor chord, a seventh chord, or a minor seventh chord. Here's how to start easy random-fingering auto-accompaniment. 1. Set CHORD to ON. 2. Select a preprogrammed rhythm and press SYNCHRO. The tempo light turns on. 3. Press one to four accompaniment keys at the same time. The accompaniment starts. 4. Press TEMPO DOWN ARROW or UP ARROW to adjust the rhythm and its accompaniment. Move MAIN VOLUME, RHYTHM VOLUME, and ACCOMP VOLUME to adjust the volume. 5. Press START/STOP to stop the auto-accompaniment. Standard Fingering The standard fingering method gives the experienced musician a wider variety of chord types. You can start an accompaniment pattern by pressing down standard chord formations of three or four notes. You can play the following 15 chord types in any key using the standard fingering method. Note that you can omit the fifth note to produce 7, m7, M7, mM7, 9 and m9 chords. Here's how to start the standard fingering method auto-accompaniment. 1. Set CHORD to FINGERED. 2. Select a preprogrammed rhythm and press SYNCHRO. The tempo light appears. 3. Press the accompaniment keys for the desired chord. The accompaniment starts. 4. Press TEMPO DOWN ARROW or UP ARROW to adjust the rhythm and its accompaniment. Move MAIN VOLUME, RHYTHM VOLUME, and ACCOMP VOLUME to adjust the volume. 5. Press START/STOP to stop the auto-accompaniment. USING AUTO HARMONIZE While using auto-accompaniment, press AUTO HARMONIZE to automatically add harmony to your melodies. The keyboard adds harmony based on the chord playing in the accompaniment pattern. USING ORCHESTRATION In addition to the rhythm pattern, the auto-accompaniment patterns are made of three parts: the bass line, the chord 1 pattern, and the chord 2 pattern. Press the ORCHESTRATION buttons to turn these parts on or off. Each selected button lights. For example, if you want only a rhythm track and bass line, turn off the Chord 1 and Chord 2 patterns by pressing CHORD 1 and CHORD 2 so their lights disappear. ADDITIONAL FEATURES RECORDING AND PLAYING BACK MELODIES The following steps show you how to record and play back performances of up to 1,250 notes. You can store difficult selections at a slow speed and play them back at a faster speed by increasing the tempo. Recording a Melody and/or Accompaniment 1. Select the desired tone and rhythm pattern and set the tempo. 2. Press MEMORY RECORD to enter the recording standby mode. The red light flashes. 3. Set CHORD to the desired position. 4. Press MEMORY START/STOP. Recording starts after one measure of beats. 5. Play the desired melody and/or chords in time with the rhythm pattern. 6. Press MEMORY START/STOP to stop recording. Notes: You can change the following settings during recording, but these changes reduce the number of notes that are recorded by half a note each. Preset tones Auto-rhythms Starting or stopping a rhythm Starting with INTRO Inserting FILL-IN Ending with ENDING ORCHESTRATION AUTO HARMONIZE You can change the TOUCH RESPONSE and TEMPO settings while recording, but these changes are not recorded. Recording automatically ends when you fill the memory. Playing a Recording 1. Press MEMORY START/STOP to start playback. 2. Use TEMPO to adjust the tempo. 3. Press MEMORY START/STOP again to stop playback before the end. Memory Back-Up The recording is stored in memory even when you turn the keyboard off, as long as there is power to the keyboard. The recording will be lost if there are no batteries loaded (or if the batteries go dead) and the AC adapter is not plugged in (or power through the AC adapter is interrupted). USING TUNING Your keyboard never goes out of tune, but you can adjust its pitch to match other instruments or recordings. Turn TUNING on the back of the keyboard to adjust the pitch of the keyboard (within +/- 30 cents). USING SELECT The display on the front panel can show one of three things: the selected SOUND, the RHYTHM, or the TEMPO. Press SELECT next to the display to change the display. The display changes in this order. Tone number -> Tempo-> Rhythm number -> Tone number... A dot appears over RHYTHM, SOUND or TEMPO to show you which value is displayed. Note: The display can also show the MIDI channel number (see "Using MIDI"). USING TOUCH RESPONSE You can use touch response to control how loud each key plays. The harder you strike a key, the louder it sounds. Each time you turn on the keyboard, touch response is on. To turn off touch response, press TOUCH RESPONSE. When you turn off touch response, all keys have the same volume. Note: Touch response does not work on the accompaniment keyboard keys when CHORD is set to ON or FINGERED. CONNECTING A SUSTAIN PEDAL You can connect an optional sustain pedal (Radio Shack Cat. No. 42-4021) so preset tones continue to play after you lift your hand from the keyboard. To connect a sustain pedal, insert the pedal's plug into the SUSTAIN jack on the back of the Concertmate-1000. CONNECTING HEADPHONES You can connect a pair of optional stereo headphones with a 1/4-inch plug to your keyboard so you can play in private. Your local Radio Shack store sells a wide variety of headphones. To connect your headphones, insert the headphones' 1/4-inch plug into the keyboard's PHONES/OUTPUT jack. Note: You cannot hear sound from the keyboards speakers when headphones are connected. Listening safely To protect your hearing, follow these guidelines when you use headphones. Set the volume to the lowest setting before you begin listening. After you begin listening, adjust the volume to a comfortable level. Do not listen at extremely high volume levels. Extended high-volume listening can lead to permanent hearing loss. Once you set the volume, do not increase it. Over time, your ears adapt to the volume level, so a volume level that does not cause discomfort might still damage your hearing. CONNECTING AN EXTERNAL AMPLIFIER You can increase the keyboard's sound output by connecting an optional external amplifier to the keyboard and connecting speakers to the amplifier. To connect an external amplifier to your keyboard, use a connection cable with a 1/4-inch stereo plug. Insert the cable's plug into the keyboard's PHONES/OUT-PUT jack and connect the other end of the cable to the amplifier's input jack(s) (AUX IN or TAPE IN). Your local Radio Shack store sells a full line of amplifiers, speakers, and connection cables. USING THE MUSIC STAND Insert the supplied music stand into the holes on the top rear of the keyboard. USING MIDI What is MIDI? MIDI stands for "Musical Instrument Digital Interface." You can connect your keyboard to other MIDI-equipped musical instruments or devices, such as synthesizers, drum machines, sequencers, and even personal computers. You need MIDI cables (not supplied) for the connection. Making the Connections To "talk" or "listen" to other musical instruments or devices, turn off both units and follow these steps. 1. Connect the Concertmate-1000's MIDI OUT terminal to another MIDI instrument's MIDI IN terminal using a MIDI cable. Or, connect the Concertmate- 1000's MIDI IN terminal to another MIDI instrument's MIDI OUT (or MIDI THRU) terminal. 2. Set the MIDI channel on both the Concertmate-1000 and the connected MIDI instrument to the same channel. To set the Concertmate-1000's MIDI channel, press and hold down SOUND 0, turn on the keyboard and press TEMPO DOWN ARROW or UP ARROW until the display shows the desired MIDI channel. The same MIDI channel is applied to both transmission and reception. Release SOUND 0 after you select the channel. 3. Turn on the other instrument. If you connected the instrument to the MIDI OUT terminal, the instrument automatically plays the same notes that you play on the Concertmate-1000. If you connected the instrument to the MIDI IN terminal, the Concertmate-1000 automatically plays the same notes that you play on the instrument. Sending/Receiving Information You can send/receive the following information through the Concertmate- 1000's MIDI terminals. For details on the MIDI functions, see the "MIDI Implementation Chart." Which Keys are Pressed/Released - This information is sent/received regardless of the position of CHORD. However, we recommend you set CHORD to OFF when you use MIDI. How Loud - If the TOUCH RESPONSE function is set to off, the keyboard still sends how loud a note sounds, but does not receive any variation in how loud a note sounds. Tone change - The tone on the Concertmate-1000 is not necessarily the same as the tone on the other keyboard. Sustain Pedal On/Off - This information is sent/received if you connected an optional sustain pedal to the Concertmate-1000's SUSTAIN jack. (See "Connecting a Sustain Pedal"). Pitch Change - The Concertmate-1000 does not send this signal, but can receive and change the pitch. The auto-accompaniment data, the demonstration tune performance data, and the melody in the memory cannot be sent as MIDI data. Note about the MIDI Implementation Chart An o in the chart means that the Concertmate-1000 has this feature, x means it does not have this feature. The following notes explain what the Concertmate-1000 can do. Basic Channel - MIDI uses up to 16 channels to exchange data. As in a TV broadcast, different channels send different information. Mode - The chart says Mode 3 is OMNI OFF, POLY. This means the Concertmate-1000 sends/receives polyphonic data on only one channel at a time. Note Number - This number represents each key of the keyboard. The lowest number (0) is five octaves below middle C. Since the Concertmate 1000's lowest note is two octaves below middle C and the highest is three octaves above middle C, your keyboard can send a note number between 36 and 96. It can receive all 0 through 127 note numbers, so those keys outside the concertmate-1000's key range are interpreted as notes inside the key range. Velocity - This number shows how fast the key was pressed, or how loud the note should sound. 1 is the lowest velocity, pianissimo; 127 is the loudest, fortissimo. 0 means the key is released. '9n' means that the Note On message is 9 hexadecimal, n is the channel number. For example, if you select Channel 16 and press Key D in mezzo-piano, 9E (E is 15 in hexadecimal ... note that Channel 1 is 0 in MIDI data) is first sent from MIDI OUT, then 3D (decimal 62) is sent as the key number, finally 21 (decimal 33) is sent as velocity. Pitch Bender - The Concertmate-1000 does not send pitch bending signals but can receive and change pitch. The amount of "bend" is not necessarily the same as the master instrument you use. Before actually playing, try bending pitch to match the range. Normally MIDI uses two bytes of data to send bend "steps," but the Concertmate-1000 receives only the upper bytes. Control Change - This feature sends information on various controllers (switches, pedals, levers, and so on) with each having its own number. The Concertmate-1000 sends/receives only No. 64, the sustain pedal. To send the sustain pedal information, you need an optional sustain pedal connected to the Concertmate-1000's SUSTAIN jack. Program Change - This feature changes the preset tones. Since the Concertmate-1000 has 100 tones numbered 00 through 99, it can send/receive within this range. Each tone number corresponds to the program number 0 through 99. (br-9/19/94)